Healer, Support. Known for valuing the wellbeing of allies over their own lives, priests harness spiritual energies to protect and revitalize their companions. Priests may be viewed as the worst class, but with the ability to spam heal, and their 3 curses (aka "circles, lights") they can kite extremely well by attacking from afar.
Builds[]
Pure Blood Priest
Strengths[]
Priests revel in PvE. Priests hold immense and fast heals, and as such can survive in dungeons where other classes would usually fall. With resurrection and heal, a Priest is in high demand for higher level dungeons as well as ladder and other ingame events. Priests are commonly sought after for buffs, increasing the stats of themselves and their allies. With curses, a priest can effectively kite a player to death, rooting and/or slowing an enemy until it dies.
Weaknesses[]
Priests hold very little attack skills and passives that would otherwise be useful for PvP. With weaker defenses and a greater focus on healing, priests are subpar to every other class in PvP.
Skills[]
Default[]
Skill | Cast Time | Duration | Cooldown | Radius | Level | Skill Cost | Effect | |
Light Missle (Learned at Level:1) |
0 Seconds | 1 Second | 0 Seconds | 350 | None | None | Basic Magic Attack | |
Frost (Requires an Earthen Fragarach Staff V or higher) |
0 Seconds | 0.1 Second | 1 Second | 0 | None | None | Earthen Fragarach V |
When attacking, has a 2% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 41% of potential attack damage; lasts 8 seconds |
Earthern Fragarach VI |
When attacking, has a 3% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 44% of potential attack damage; lasts 8 seconds | |||||||
Earthern Fragarach VII |
When attacking, has a 4% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 47% of potential attack damage; lasts 8 seconds | |||||||
Superior Fragarach I |
When attacking, has a 5% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 50% of potential attack damage; lasts 8 seconds | |||||||
Superior Fragarach II |
When attacking, has a 6% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 53% of potential attack damage; lasts 8 seconds | |||||||
Superior Fragarach III |
When attacking, has a 7% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 56% of potential attack damage; lasts 8 seconds | |||||||
Superior Fragarach IV |
When attacking, has a 8% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 59% of potential attack damage; lasts 8 seconds | |||||||
Superior Fragarach V |
When attacking, has a 9% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 62% of potential attack damage; lasts 8 seconds | |||||||
Superior Fragarach VI or higher |
When attacking, has a 10% chance to tigger an Artic Blast: deals damage to all surrounding monsters each second that is equivalent to 65% of potential attack damage; lasts 8 seconds | |||||||
Rage Explosion (Requires insignia with skill: Rage Explosion) |
0 Seconds | 0.5 Seconds | 30 Minutes 0 Seconds | 400 | None | None |
Deals damage to a single target based on your strength, intelligence, and agility, also lowers target's max HP Can only be used on other players | |
Sacred Totem (Requires wearing Perfect Fragarach Staff X or higher) |
0 Seconds | 1 Second |
5 Minutes 0 Seconds |
500 | None | None | Places a totem at selected location which deals 150% Magic Damage to a maximum of 20 enemies within a radius of 500 and stuns the targets for 3 seconds. Also it deals damage equivalent to 40% of the character’s Magic Attack and 80% of the character’s Heal to a maximum of 20 enemies within a radius of 500 every 3 seconds, lasting 15 seconds. |
Holy[]
Holy Light Skills[]
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats.
Skill | Cast Time | Duration | Cooldown | Radius | Level | Skill Cost | Effect |
Light Beam
|
1 second | 1 second | 0 seconds | 350 | 1 | 7 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 44% Healing Bonus: 53% Bonus Damage: 20 |
2 | 10 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 48% Healing Bonus: 55% Bonus Damage: 53 | |||||
3 | 14 MP | ||||||
4 | |||||||
5 | 20 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 61% Healing Bonus: 59% Bonus Damage: 152 | |||||
Spirit Infusion
|
0 seconds | 0.5 seconds | 7 seconds | 350 | 1 | 18 MP | |
2 | 21 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 17% Healing Bonus: 35%
| |||||
3 | 24 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 21% Healing Bonus: 36%
| |||||
4 | |||||||
5 | 29 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 28% Healing Bonus: 38% Bonus Damage: 347 | |||||
Improved Light Beam
|
1 second | 1 second | 0 seconds | 350 | 1 | 39 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 44% Healing Bonus: 53%
|
2 | 42 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 48% Healing Bonus: 55%
| |||||
3 | 45 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 53% Healing Bonus: 56%
| |||||
4 | 48 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 57% Healing Bonus: 58%
| |||||
5 | 51 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 61% Healing Bonus: 59%
| |||||
Improved Spirit Infusion
|
0 seconds | 0.5 seconds | 7 seconds | 350 | 1 | 43 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 14% Healing Bonus: 34%
|
2 | 46 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 17% Healing Bonus: 35%
| |||||
3 | |||||||
4 | |||||||
5 |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 29% Healing Bonus: 39% Bonus Damage: 1211 | ||||||
Master Light Beam
|
1 second | 1 second | 0 seconds | 350 | 1 | 71 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 44% Healing Bonus: 53%
|
2 | 77 MP |
A long distance single target magic attack. Amount of damage dealt depends on player's magic attack and heal stats. Attack Bonus: 48% Healing Bonus: 55%
| |||||
3 | |||||||
4 | |||||||
5 |
Healing Skills[]
Heals a friendly target. Amount healed is based on Healing Stat.
Skill | Cast Time | Duration | Cooldown | Radius | Level | Skill Cost | Effect |
Light Heal (Requires Level: 1) |
1.5 seconds | 0.5 seconds | 0 seconds | 350 | 1 | 18 MP | Heals a friendly target.
HP Restored: 167% of healing stat + 38. |
2 | 25 MP | Heals a friendly target.
HP Restored: 172% of healing stat + 100. | |||||
3 | 32 MP | Heals a friendly target.
HP Restored: 177% of healing stat + 162. | |||||
4 | 39 MP | Heals a friendly target.
HP Restored: 182% of healing stat + 224. | |||||
5 | 46 MP | Heals a friendly target.
HP Restored: 187% of healing stat + 286. | |||||
Holy Light (Requires Level: 10) |
0 seconds | 0.5 seconds | 2 seconds | 350 | 1 | 9 MP | Heals a single friendly target over a period of 12 seconds.
Heals: 90 HP every 2 seconds. |
2 | 11 MP | Heals a single friendly target over a period of 12 seconds.
Heals: 122 HP every 2 seconds. | |||||
3 | |||||||
4 | |||||||
5 | 17 MP | ||||||
Saint's Strength (Requires Level: 20) |
0 seconds | 0.5 seconds | 3 seconds | 350 | 1 | None | Increases your healing while lowering your magic attack by 50%. Constantly drains mana while active.
Healing increased by 10% Consumes 12 mana every 3 seconds. Use this skill again to deactivate it. |
2 | None | Increases your healing while lowering your magic attack by 50%. Constantly drains mana while active.
Healing increased by 15% Consumes 21 mana every 3 seconds. Use this skill again to deactivate it. | |||||
3 | None | ||||||
4 | None | ||||||
5 | None | Increases your healing while lowering your magic attack by 50%. Constantly drains mana while active.
Healing increased by 30% Consumes 48 mana every 3 seconds. Use this skill again to deactivate it. | |||||
Healing Wave (Requires Level: 30) |
1 | ||||||
2 | 51 MP | Heals party members in an area.
HP Restored: 128% of healing stat + 680. | |||||
3 | 57 MP | Heals party members in an area.
HP Restored: 131% of healing stat + 748. | |||||
4 | 62 MP | ||||||
5 | 67 | Heals party members in an area.
HP Restored: 139% of healing stat + 884. | |||||
Improved Holy Light (Requires Level: 50) |
0 seconds | 0.5 seconds | 2 seconds | 350 | 1 | 30 MP | Heals 1% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase. |
2 | 32 MP | Heals 2% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase. | |||||
3 | 34 MP | Heals 3% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase. | |||||
4 | 36 MP | Heals 4% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase. | |||||
5 | 38 MP | Heals 5% of HP every 2 seconds. Lasts for 10 seconds. Skill effects increases by 1% for every skill level increase. | |||||
Grace (Requires Level: 70) |
3 seconds | 0.5 seconds | 6 seconds | 350 | 1 | 200 MP | Heals a friendly target for a great deal of HP.
HP Restored: 233% of healing stat + 4357. |
2 | 210 MP | Heals a friendly target for a great deal of HP.
HP Restored: 240% of healing stat + 4584. | |||||
3 | |||||||
4 | |||||||
5 | |||||||
Circle of Healing (Requires Level: 80) |
1 second | 0.5 seconds | 4 seconds | 0 | 1 | 118 MP | Heals party members around the caster.
HP Restored: 115% of healing stat + 1431. |
2 | 123 MP | Heals party members around the caster.
HP Restored: 118% of healing stat + 1504. | |||||
3 | 128 MP | Heals party members around the caster.
HP Restored: 122% of healing stat + 1577. | |||||
4 | 133 MP | Heals party members around the caster.
HP Restored: 125% of healing stat + 1650. | |||||
5 | 138 MP | Heals party members around the caster.
HP Restored: 129% of healing stat + 1723. |
Protection Skills[]
Can not be learned concurrently with the skill Tenacity (Blood)
Skill | Cast Time | Duration | Cooldown | Radius | Level | Skill Cost | Effect |
Guardian's Protection
|
0 seconds | 1 seconds | 30 seconds | 80 | 1 | 90 MP |
Lasts for 30 minutes
|
2 | 110 MP |
Lasts for 30 minutes
| |||||
3 | 130 MP |
Lasts for: 30 minutes
| |||||
4 | |||||||
5 | 170 MP |
Lasts for: 30 minutes
| |||||
Pure in Heart
|
0 seconds | 0.5 seconds | 16 Seconds | 350 | 1 | 13 MP |
Purges all negative status ailments from your targets. Max targets: 3 |
14 Seconds | 2 | 14 MP |
Purges all negative status ailments from your targets. Max targets: 5 | ||||
3 | |||||||
4 | |||||||
5 | |||||||
Resurrection
|
10 seconds | 0.5 seconds | 10 seconds | 350 | 1 | 390 MP | Revives target and restores 20% of HP & MP |
8 Seconds | 2 | 420 MP | Revives target and restores 25% of HP & MP | ||||
6 Seconds | 3 | 450 MP | Revives target and restores 30% of HP & MP | ||||
4 Seconds | 4 | 480 MP | Revives target and restores 35% of HP & MP | ||||
2 Seconds | 5 | 510 MP | Revives target and restores 40% of HP & MP | ||||
Angel's Blessing
|
None | None | None | None | 1 | None |
You will recover a portion of your health and mana every 10 seconds. Permanent effect. HP restored: 2% MP restored: 2% |
2 | None |
You will recover a portion of your health and mana every 10 seconds. Permanent effect. HP restored: 4% MP restored: 4% | |||||
3 | None |
You will recover a portion of your health and mana every 10 seconds. Permanent effect. HP restored: 6% MP restored: 6% | |||||
4 | None |
You will recover a portion of your health and mana every 10 seconds. Permanent effect. HP restored: 8% MP restored: 8% | |||||
5 | None | You will recover a portion of your health and mana every 10 seconds. Permanent effect.
HP restored: 10% MP restored: 10% | |||||
Circle of Power
|
0 seconds | 1 second | 30 seconds | 80 | 1 | 360 MP |
Increases party members physical and magic attack. Lasts for: 30 minutes. Attack increased by: 5% + 10 |
2 | 380 MP |
Increases party members physical and magic attack. Lasts for: 30 minutes. Attack increased by: 10% + 20 | |||||
3 |
Increases party members physical and magic attack. Lasts for: 30 minutes. Attack increased by: 15% + 30 | ||||||
4 |
Increases party members physical and magic attack. Lasts for: 30 minutes. Attack increased by: 20% + 40 | ||||||
5 | 440 MP |
Increases party members physical and magic attack. Lasts for: 30 minutes. Attack increased by: 25% + 50 | |||||
Goddess' Embrace
|
0 Seconds | 0.5 Seconds | 1 Minute 40 Seconds | 0 | 1 | 132 MP |
Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs. Lasts for: 6 seconds Cooldown: 100 seconds |
1 Minute 30 Seconds | 2 | 139 MP |
Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs. Lasts for: 7 seconds Cooldown: 90 seconds | ||||
1 Minute 20 Seconds | 3 |
Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs. Lasts for: 8 seconds Cooldown: 80 seconds | |||||
1 Minute 10 Seconds | 4 |
Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs. Lasts for: 9 seconds Cooldown: 70 seconds | |||||
1 Minute 0 Seconds | 5 | 158 MP |
Purges negative status ailments from party members around the caster. Gives temporary immunity to negative buffs. Lasts for: 10 seconds Cooldown: 60 seconds |
Rebirth Skills[]
Holy Rebirth skills. Requires Scion and Eidolon Plane to learn.
Skill | Cast Time | Duration | Cooldown | Radius | Level | Skill Cost | Effect |
Heavenly Protection Awakening I Requires Level: +15 every skill level Must be reborn in plane Scion or above (Not learnable alongside Death Cometh) |
0 seconds | 0.5 seconds | 30 seconds | 80 | 1 | 120 MP | Gives an attribute boost to all friendlies in the area, last 30 minutes.
Proportional Increase: 5% Bonus: 25 |
2 | 210 MP | Gives an attribute boost to all friendlies in the area, last 30 minutes.
Proportional Increase: 10% Bonus: 50 | |||||
3 | Gives an attribute boost to all friendlies in the area, last 30 minutes.
Proportional Increase: 15% Bonus: 75 | ||||||
4 | Gives an attribute boost to all friendlies in the area, last 30 minutes.
Proportional Increase: 20% Bonus: 100 | ||||||
5 | Gives an attribute boost to all friendlies in the area, last 30 minutes.
Proportional Increase: 25% Bonus: 125 | ||||||
6 | Gives an attribute boost to all friendlies in the area, last 30 minutes.
Proportional Increase: 30% Bonus: 150 | ||||||
7 | Gives an attribute boost to all friendlies in the area, last 30 minutes.
Proportional Increase: 35% Bonus: 175 | ||||||
8 | 750 MP | Gives an attribute boost to all friendlies in the area, last 30 minutes.
Proportional Increase: 40% Bonus: 200 | |||||
Sacred Space Awakening II Requires Level: +20 per skill level Must be reborn in plane Eidolon or above |
10 seconds | 0.9 seconds | 10 seconds | 50 | 1 | 113 MP | Restores HP to all surrounding friendlies once every 2 seconds; lasts a maximum of 10 seconds.
Healing: 150% Bonus HP: 238 |
2 | 188 MP | Restores HP to all surrounding friendlies once every 2 seconds; lasts a maximum of 10 seconds.
Healing: 155% Bonus HP: 654 | |||||
3 | |||||||
4 | |||||||
5 | |||||||
6 |
Level Cap Skills[]
Can be learned regardless of what skills trees were picked before.
Cannot have learned skill: Blood Blade.
Skill | Cast Time | Duration | Cooldown | Radius | Level | Skill Cost | Effect |
Magic Blast
|
0 second | 0.5 second | 2 seconds | 300 | 1 | ||
2 | |||||||
3 | |||||||
4 | |||||||
5 | 224 MP, 2% MP | Deals damage to enemies and heals allies based on player's healing level, must be within a range of 300
Healing increased by: 130% Maximum targets: 13 | |||||
Virtues
|
None | None | None | None | 1 | ||
2 | |||||||
3 | |||||||
4 | |||||||
5 | None | Deals magic damage to enemies within the range for each hit
Damage increased by 15% Extra damage dealt: 3000 Range: 150 When the player's HP is lower than 50%: increase attack speed by 100% Last 3 seconds Cooldown: 15 seconds |
Blood[]
Blood Beam Skills[]
Ranged, single target magic attack. Attack power is based on your Health.
Skill | Cast Time | Duration | Cooldown | Radius | Level | Skill Cost | Effect |
Blood Beam (Required Level: 1) |
0 Seconds | 1 Second | 0 Seconds | 350 | 1 | 1 HP | Attack = 18 + (MAtk X 80%) + (HP X 4.0%) |
2 | 2 HP | Attack = 47 + (MAtk X 80%) + (HP X 4.1%) | |||||
3 | |||||||
4 | |||||||
5 | |||||||
Life Drain (Required Level: 10) |
0 Seconds | 0.5 Second | 6 Seconds | 350 | 1 | 5 HP | Attack = 150 + (MAtk X 2%) |
2 | 7 HP | Attack = 203 + (MAtk X 4%) | |||||
3 | 9 HP | Attack = 256 + (MAtk X 6%) | |||||
4 | |||||||
5 | |||||||
Blood Pact (Required Level: 30) |
0 Seconds | 1 Second | 12 Seconds | 350 | 1 | 20 HP | AoE Attack = 500 + (MAtk X 80%) + (HP X 6.0%)
Blood Drain 1% Max HP (up to 72 HP) per second |
2 | 24 HP | AoE Attack = 556 + (MAtk X 80%) + (HP X 6.2%)
Blood Drain 1% Max HP (up to 168 HP) per second | |||||
3 | |||||||
4 | |||||||
5 | |||||||
Improved Blood Beam (Required Level: 40) |
0 Seconds | 1 Second | 0 Seconds | 350 | 1 | 18 HP | Attack = 449 + (MAtk X 80%) + (HP X 4%) |
2 | 21 HP | Attack = 489 + (MAtk X 80%) + (HP X 4.1%) | |||||
3 | |||||||
4 | |||||||
5 |